We’ve hit the point in the process where we had a bunch of near-complete-but-not-quite-complete pieces of the game. To resolve that, Daniel, Evan and I have started weekly meetings to list out every single task we can think up for
This week, I wanted to do a play through of Mealtime Sabotage. I can’t even describe how exciting it was to watch the video. While we have a lot of refinement left to happen in the game, we are really
I often say that I’ve been “doing research” in the course of a week by playing games. To explain that a bit more in depth, I wanted to do an app review of some of the different apps we look
Illustration of the BBQ character card.
With the BBQ deck getting underway, I thought it would be fun to do a timelapse of the first card of the deck being drawn. Enjoy some ribs. Also, I talk briefly about drawing objects on the fly.
BBQ theme won! To celebrate, here is a look at the BBQ game board.
– Brief rundown of some of the new features that are helping us test – Taco Shop Entree survey results – Help us pick which deck gets illustrated next at http://svy.mk/1EXxK2p (survey open for one week) – Gameboard update (with a look
– Daniel has a great post on UI evolution and revision on the blog. – Taco Shop deck illustrations are finished! Woo! – A look at Rice and the struggle it was to get it right. Also, a sneak peek at
This Week: – Conversations about structure within the app – Conversations about database solutions (See Daniel’s blog post for more information on this) – Game time. Talking through how some games have elements that make you want to keep playing
This week: – Daniel is blogging the development process from the programmer point of view. – Starting with the smallest screen size has proven to be quite helpful in identifying issues and refining design – We are talking through ways